The Excite! cars feature ‘edited’ Arch base/geo along with a plethora of other adjustments to get that classic Excite! feeling, including a custom tire created by Arch + added grip levels for weight balancing (per car basis). Settings > Car Instruments > Uncheck the box for high beams.Ĭomplete physics rework of the original Excite! cars using extended physics this will mean you will need to be on 1.79+ CSP aswell as Macpherson struct FFB Adjustment ‘enabled’ to use them. Please default to low beams, don’t be that guy blinding everyone. If for any reason you have issues with the installation please contant me directly. Iīones made this easy to follow simple walkthrough to help anyone that is not sure how to clean install in content manager. Content Manager is going to be the preferred installation method of the 3.0 full pack, as installing manually in your steamapps/common/etc.
Please use content manager to do a Clean Installation of any mod that is asking for it. Instructions for those that will be overwriting cars previously released. The plan is to do something close to monthly releases after this first batch.
There will be some 350z’s and Supras coming in the next week that did not get finalized in time for Part 1. A lot of cars did not quite make the cut, but we didn’t want to miss the release date so here is Part 1.